I think I always knew that art was in my future.  I remember being in preschool, wondering why I spent more time drawing than the other kids did.

I wasn't much of a natural talent, but i did have a lot of patience and the will to learn.

...a wild imagination didn't hurt either.

I grew up in a time before digital art was possible so I was able to focus on traditional art skills and hone them.  Building those skills helped me understand the basics of composition and how to individualize my own art.

 

Once the computer became a viable means of art, I took to it like a fish to water.  Photoshop was still in its infancy but I was hooked, primarily focusing on photo manipulation. 

Over time, my style took shape mostly through trial and error.  As my competency grew, so did the excitement of creating art which lead to taking more risks and stepping out of my comfort zone.

My well-known cyborg series "Amalgamate" started by accident, simply adding some lines to the body where bones and muscles meet. Despite many attempts from other artists, no one has quite figured out the secrets to its process.

My portfolio continued to develop which lead to commissioned work, gallery shows, and magazine covers. Something that I simply did for fun became a well-known style of digital art which was very satisfying.  

The accolades included job offers which ranged from casino slot machine interface designs, cover designs for young adult fantasy books and eventually movie posters, which I have currently been busy working on for the last 10 years.

© 2020 by Michael O. All Rights Reserved          info@bymichaelo.com

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